Mission

AUV Competition 2008
~Mission~

We have 4 strategies for AUVC. We show it as follows.

Mission Strategy(Fig. 1)

1. All Clear mode
All Clear mode is a mode aiming at captures of all tasks. We think our robot has to clear at least following of paths, even if it doesn't clear each task.

2. Surely mode
Surely mode is sure that our robot can clear except "Air Duct", so this mode get point except it.

3. Lost mode
In this mode, our robot aim to "Rooftop" if the robot loses next task for earning more point.

4. Fast mode
Fast mode is the fastest.
This mode clear "Gate", "Black Jack Table" and "Rooftop".


Fig.1 Mission Strategy



Pass through the "Gate"(Fig. 2)

1. A starting direction of the gate is saved when the robot starts from the launcher.
2. Submerge to a set depth.
3. Forward with following the saved direction.
4. The gate task is completed if a traveled distance is over a threshold distance.
Back in step g2h if the traveled distance isnft over the threshold.


Fig.2 Passing Through the "Validation Gate"



Following the "Path"(Fig. 3)

1. Search a line by pan-tilt camera.(use yawing)
2. Pan angle is saved, and the robot turns around, if the robot finds a line.
3. Close to just above the line.
4. Forward with following the line.
5. The gPathh task is completed when the image of the line
is framed out from camera with following the line.
Go back to step1 if itfs not.


Fig.3 Following the "Path"



Playing the gSlot Machineh(Fig. 4)

1. Search buoy by pan-tilt camera.(use yawing ,heaving)
2. Pan angle is saved, and the robot turns around, if the robot finds a buoy.
3. Compute area of the buoy, and the robot closes to the line.
4. The task is completed, when the area of the buoy is over the area of threshold.
Go back to step1 if itfs not.


Fig.4 Playing the "Slot Machine"



Playing the gBlack Jack Tableh(Fig. 5)

1. Search bins by a bottom camera.(use yawing) .
2. compute the binsf center of gravity by image processing.
3. The robot adjusts its position when dropper is located in binsf center of gravity.(surging, swaying)
4. The robot closes to the bins with computing the area of bins if it can adjust its position perfectly. Go buck to step1 if itfs not.
5. The robot drops 2 markers and the task is completed when the robot closes up to the area of the bins is over the area of threshold.
Go back to step1 if itfs not.


Fig.5 Playing the "Black Jack"



Going up the gRooftoph(Fig. 6)

1. Search until a sound wave of the bins is over a sound wave of threshold.(yawing)
2. Compute by a time delay between a signal and another signal acquired by hydrophones.
3. Turn to a sound source.
4. The robot forwards if it turns to the sound source perfectly.
Go back to step3 if itfs not.
5. The robot surfaces and the task is completed when it closes up to a distance to the sound source is over a distance of threshold.
Go back to step1 if itfs not.


Fig.6 Going up the "Rooftop"

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